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COLONFILM
COLONFILM / GAMES

GAME LOCALIZATION.
Same world. New language.

English-to-European-Spanish localization for dialogue, quests, menus and item text. Preserve the voice of your game while making terminology, context and protected tokens work together.

Project minimum $950 USD

AI-generated concept: Dialogue / localization concept
AI-generated visual concept · Illustrative content, not a client project

01 / European Spanish localization

02 / Human linguistic review

03 / Glossary & consistency review

VISUAL DIRECTIONS / SELECT TO ENLARGE

AI-generated concepts for exploring presentation styles. Illustrative text and data; these are not client projects or evidence of technical validation. Select an image to enlarge it.

YOUR PROJECT. A clear scope.

$0.12 per English source word, with a $950 project minimum. The examples below show how that rate applies.

WORD-COUNT PRICING

Small project

$950 USD

Up to 7,916 English source words

  • European Spanish localization
  • Human linguistic review
  • Glossary & consistency review
  • Protected-token checks
  • Agreed file format & feedback round
Request this package →

Example project

WORD-COUNT PRICING

10,000 words

$1,200 USD

Example scope: 10,000 English source words

  • European Spanish localization
  • Human linguistic review
  • Glossary & consistency review
  • Protected-token checks
  • Agreed file format & feedback round
Request this package →

WORD-COUNT PRICING

25,000 words

$3,000 USD

Example scope: 25,000 English source words

  • European Spanish localization
  • Human linguistic review
  • Glossary & consistency review
  • Protected-token checks
  • Agreed file format & feedback round
Request this package →

The rate is $0.12 per English source word, with a $950 project minimum. The project price is the greater of the word-count total and the minimum.

We agree what counts as translatable text before quoting. IDs, programming keys and protected placeholders are excluded. There is no automatic discount for repeated strings unless it appears in your quote.

Prices in USD. Your written quote confirms the accepted scope, total, applicable taxes and schedule before payment.

Need a different scope? Tell us about your project.

01 / THE DETAILS THAT MATTER

THOUGHTFULLY MADE.
For the people using it.

01

Keep the character

Speaker notes and narrative context help the Spanish voice fit the character and the situation.

02

Connect every string

A shared glossary keeps items, actions and terminology consistent across dialogue and interface text.

03

Respect the file

Protected variables, tags and IDs stay distinct from translatable content, with export checks for the agreed format.

FROM YOUR MATERIALS to the final delivery.

  1. 01

    Share a sample

    Send source files, word count, context, screenshots and any character limits.

  2. 02

    Set the language

    Agree terminology, tone, European Spanish and the supported file structure.

  3. 03

    Translate & review

    Translate the agreed source version, review the language and check protected tokens.

  4. 04

    Return the files

    Receive the agreed file format, terminology notes and one feedback round.

02 / DELIVERABLES & PREPARATION

THE WORK. In detail.

Included in the localization scope

  • Translation and human linguistic review of the agreed text.
  • A project glossary and character or tone notes where relevant.
  • Consistency review across dialogue, UI, quests and items.
  • Checks on protected tokens and the supported file structure.
  • Export in the agreed input format and one consolidated feedback round.

CSV, XLSX, JSON, XML and PO files can be assessed. Support is confirmed from a sample; custom engine syntax needs separate review. In-game linguistic testing, engineering, voice-over and additional Spanish variants are quoted separately.

Context improves the result

Send screenshots, speaker names, string descriptions, character limits and a playable build when available. A word such as “charge” can refer to an attack, a fee or a battery. Context prevents an apparently fluent translation from describing the wrong action.

We confirm the glossary and unresolved terminology before applying decisions across the project. New source text after the agreed version is locked is scoped as an update.

Before you order

QUESTIONS, ANSWERED. Before you need to ask.

Is this Latin American Spanish?

The base service is European Spanish. Tell us if you need a different locale so that it can be scoped explicitly.

Is in-game testing included?

File and language checks are included. Testing the imported text in a running build is a separate LQA stage because it needs build access, test coverage and a defined issue workflow.

What happens to variables and tags?

Protected tokens are identified before translation and checked after export. Your team remains responsible for importing the files and validating the game build.

YOUR NEXT STEP

Request a Localization Quote

Send a representative string file, source word count, target locale, screenshots and release schedule.

Tell us about your project →

Plan your project

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